RPD33 Studio · Project 01

NINJAGRID

A turn-based stealth puzzle game where every move matters.

Infiltrate compact tactical boards, read enemy vision, use ninja tools, and reach the objective without being captured.

The pitch

Stealth as a puzzle, not a chase.

You're a shinobi. Every mission is a compact tactical board. Every guard has a vision cone. Every shadow is a tool. The right move at the right time is the entire game.

No real-time pressure. No randomness disguised as challenge. Just you, the board, and the choices in front of you. Mastery comes from planning, not reflexes.

Read the grid. Time the patrols. Slip through unseen.

Ninjagrid cover — a hooded shinobi in close-up under a full moon, with a feudal city behind
What's in the game

Tight systems. Honest difficulty.

Every system in Ninjagrid exists to make one moment better: the moment you find the perfect route through an impossible board.

Tactical grid

Compact boards designed for clean lines of sight, hidden routes, and elegant solutions.

Read the vision

Every enemy sees in cones. Learn the angles, time the gaps, slip through unseen.

Ninja toolkit

Smoke bombs, lanterns, flash powder, shadow cloak, hourglass. A tight kit, learned with precision.

Turn-based

Think as long as you need. Every move is yours alone. The board waits for you.

100 contracts

A full campaign across 10 chapters, plus daily missions from a generated pool.

Codex of shadows

Every enemy and trap you encounter unlocks an entry. Learning becomes part of the progression.

Gameplay

From briefing to the board.

Real screenshots from the current Android build.

Ninjagrid main menu
Main menu
Chapter selection screen
Chapter select
Mission briefing with Operadora Kuro
Mission briefing
In-mission tactical grid
On the board
Backpack with ninja tools
Backpack
Clan shop interface
Clan shop
The backpack

Tools that open routes, not solve boards.

Non-lethal kit you'll learn to wield with precision. Bought with clan currency. Saved for the boards that actually need them.

Smoke bomb

Blocks enemy vision in a short area for one turn. Buys you a window.

Covered lantern

Extends your vision for several turns. Reads patrols and traps from afar.

Echo amulet

Briefly reveals enemies and their vision cones without lifting the fog completely.

Grapple hook

Reposition two cells in a straight line. Breaks containment, opens precise routes.

Decoy whistle

Pulls a nearby guard toward your position. Manipulate patrols without combat.

Flash powder

Blinds nearby enemies for one turn. Tactical rescue when a route goes wrong.

Hourglass sand

Freezes enemy patrols for one full turn. The cleanest reset in the kit.

Shadow cloak

Avoid enemy detection for two enemy turns. Pure stealth, used for the hardest crossings.

The campaign

10 chapters. 100 contracts.

From tutorial temples to the final infiltration. Boards scale from 8×8 up to 26×26 as the campaign tightens.

01

Temple of Ashes

Tutorial ground. Small boards, simple patrols, the language of the game.

02

Black Arch Castle

Corridors close in. Vigilance coordinates. Movement windows shorten.

03

Firefly Forest

Shadows become a tool. Mixed distraction, hidden routes, clean takedowns.

04

Silent Iron Fortress

Military discipline. Heavy patrols. Less room to improvise.

05

Palace of the Shadow Shogun

Ceremonial halls, sharper traps, personal objectives. End of the first arc.

06

Port of Chains

The war moves outdoors. Docks, holds, open routes that widen the mental map.

07

Submerged Archives

Information weighs as much as survival. Patience and precise execution.

08

Crimson Forge

Industrial, hostile. Environmental threats and aggressive vigilance combined.

09

Citadel of Mirrors

The enemy is expecting a ghost. Heavy vision pressure, no wasted moves.

10

Throne Before Dawn

The longest boards. Mini-finales. The campaign earns its ending.

Game details

Specs & identifiers

For stores, partners, and the curious.

Package name
com.rpd33studio.ninjagrid
Platforms
Android · Windows · Web
Publisher
RPD33 Studio
Genre
Stealth · Turn-based puzzle
Languages
English · Spanish · Portuguese
Content
100 contracts · 10 chapters · daily missions