NINJAGRID
A turn-based stealth puzzle game where every move matters.
Infiltrate compact tactical boards, read enemy vision, use ninja tools, and reach the objective without being captured.
Stealth as a puzzle, not a chase.
You're a shinobi. Every mission is a compact tactical board. Every guard has a vision cone. Every shadow is a tool. The right move at the right time is the entire game.
No real-time pressure. No randomness disguised as challenge. Just you, the board, and the choices in front of you. Mastery comes from planning, not reflexes.
Read the grid. Time the patrols. Slip through unseen.
Tight systems. Honest difficulty.
Every system in Ninjagrid exists to make one moment better: the moment you find the perfect route through an impossible board.
Tactical grid
Compact boards designed for clean lines of sight, hidden routes, and elegant solutions.
Read the vision
Every enemy sees in cones. Learn the angles, time the gaps, slip through unseen.
Ninja toolkit
Smoke bombs, lanterns, flash powder, shadow cloak, hourglass. A tight kit, learned with precision.
Turn-based
Think as long as you need. Every move is yours alone. The board waits for you.
100 contracts
A full campaign across 10 chapters, plus daily missions from a generated pool.
Codex of shadows
Every enemy and trap you encounter unlocks an entry. Learning becomes part of the progression.
From briefing to the board.
Real screenshots from the current Android build.






Tools that open routes, not solve boards.
Non-lethal kit you'll learn to wield with precision. Bought with clan currency. Saved for the boards that actually need them.
Smoke bomb
Blocks enemy vision in a short area for one turn. Buys you a window.
Covered lantern
Extends your vision for several turns. Reads patrols and traps from afar.
Echo amulet
Briefly reveals enemies and their vision cones without lifting the fog completely.
Grapple hook
Reposition two cells in a straight line. Breaks containment, opens precise routes.
Decoy whistle
Pulls a nearby guard toward your position. Manipulate patrols without combat.
Flash powder
Blinds nearby enemies for one turn. Tactical rescue when a route goes wrong.
Hourglass sand
Freezes enemy patrols for one full turn. The cleanest reset in the kit.
Shadow cloak
Avoid enemy detection for two enemy turns. Pure stealth, used for the hardest crossings.
10 chapters. 100 contracts.
From tutorial temples to the final infiltration. Boards scale from 8×8 up to 26×26 as the campaign tightens.
Temple of Ashes
Tutorial ground. Small boards, simple patrols, the language of the game.
Black Arch Castle
Corridors close in. Vigilance coordinates. Movement windows shorten.
Firefly Forest
Shadows become a tool. Mixed distraction, hidden routes, clean takedowns.
Silent Iron Fortress
Military discipline. Heavy patrols. Less room to improvise.
Palace of the Shadow Shogun
Ceremonial halls, sharper traps, personal objectives. End of the first arc.
Port of Chains
The war moves outdoors. Docks, holds, open routes that widen the mental map.
Submerged Archives
Information weighs as much as survival. Patience and precise execution.
Crimson Forge
Industrial, hostile. Environmental threats and aggressive vigilance combined.
Citadel of Mirrors
The enemy is expecting a ghost. Heavy vision pressure, no wasted moves.
Throne Before Dawn
The longest boards. Mini-finales. The campaign earns its ending.
Where to play
Full Android release. Free Windows and Web demos covering chapters 1–3.
Specs & identifiers
For stores, partners, and the curious.
